Orbit documentation Open the editor →

Controls

Viewport

Orbit uses a free-fly camera, like a creative-mode spectator.

Action Input
Look around Hold right mouse button and drag
Fly W A S D while looking · Q / E down / up
Dolly forward / back Scroll wheel
Place a point / actor Left click the terrain (when one is armed)
Return to author mode Click the view

Transport

Action Input
Play / pause Space or K
Nudge one tick J / L or / ( Shift = one second)
Jump to scene start / end Home / End

Editing

Action Input
Undo / Redo Ctrl/Cmd + Z / Ctrl/Cmd + Shift + Z (also Ctrl + Y)
Copy / paste keyframe Ctrl/Cmd + C / Ctrl/Cmd + V (pastes at the playhead)
Delete selection Delete or Backspace
Add marker M
Toggle snapping S ( Alt while dragging bypasses it)
Curve editor Tab

Undo, Redo, and an Edit history jump-list live in the top bar — the History button opens a list of every edit you can click to jump to.

Timeline

Action Input
Add a keyframe on a lane Double-click the lane
Keyframe / lane menu Right-click (easing, duplicate, paste…)
Multi-select Shift + click or Shift + drag; drag any handle to move the group
Duplicate a keyframe Ctrl/Cmd + drag it
Nudge selected keys , / . ( Shift = one second)