Exporting
Open Export from the header to build a shippable pack. Orbit validates the project and offers format cards:
| Format | What it is |
|---|---|
.mctemplate |
A world template players import in Bedrock. |
.mcworld |
The imported world with the cinematics baked in. |
.mcaddon |
Just the behavior pack (no world) — works even without an imported world. |
Version profiles
Exports target a version profile (shown as a chip in the header). The default
is stable Bedrock 1.21.80+; a newer profile unlocks APIs such as setFov.
Pick a profile in the Scene properties or the export dialog.
Playing a cinematic in-game
Once imported, run a scene with:
/orbit play <scene>— play a named scene.- Configure triggers (in Sequence & triggers…) to fire scenes from game events or play a reel of scenes in order.
During playback the runtime locks player input and optionally hides the HUD, restoring both when the cinematic ends. The exported runtime shares the exact easing and evaluation math with the in-editor preview, so what you see is what plays.
Orbit